NOTE: Please allow for 2-3 weeks of lead time between the time of purchase and the start of your class, club, or camp.
About
Ignite interest and engagement in computer science through one of the fastest-growing industries in the world. With the Pathway E-sports™ toolkit from MasteryCoding, students and schools will have everything they need to start and run their very own e-sports team and compete in local and national tournaments.
How it works
When you purchase a Pathway E-sports license from mastery coding, you can expect for your student to learn the basics; from choosing the right game and equipment; how to practice on a day to day basis and how to get into the flow state while gaming; to understanding the history of competitive gaming and even helping the student enter into and even run competitions themselves!
Even if you're not a gamer, you're in luck because the Pathway E-sports license is not only meant for gamers. It's also meant for content creators, executive strategists, business developers and event organizers; so if any of those sound like you then the Pathway E-sports license is for you!
Games Mastery Coding covers!
Madden
FIFA
Fortnite
Overwatch
Super Smash Bros
Hearthstone
Rocket League
League Of Legends
Note:The games listed above are not provided for training nor are they property of Mastery Coding.
Understanding the Pathway E-Sports License Program
The Pathway E-sports license provides week-to-week training to the student. A typical week has the following structure:
Monday: Education Lecture (1 hour)
Tuesday: Coach-Led Practice (1 hour)
Wednesday: Coach VOD Reviews (1 hour)
Thursday: Coach-Led Practice (1 hour)
Friday: Team Meetings (1 hour)
The education lectures provided during the week-to-week training are listed below by unit:
Gettin' Rollin'
Major Titles - Choosing the Right Game
Team Setup - Recruitment and Hardware
Team Roles - Players and Coaches
Practice Makes Perfect
Day to day - How to train
Gaming Athletes - Mind, Body, and Heart
Flow State - Get in the zone.
Competitive Gaming
Industry Trends - What you need to know
E-sports history - How we got where we are
Careers - Parts of the industry
Competition
Entering Competitions - Tournament signup and etiquette.
Career Opportunities - College and careers
Hosting a tournament - Running a tournament.
Product Includes
12 standalone lessons that can be taught to students at any pace.
4 Units of lesson plans for the student.
Weekly educational lectures, coach-led practice, coach VOD reviews and team meetings for E-sports teams!
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