Pathway E-sports License - Mastery Coding - STEMfinity

Pathway E-sports License

Mastery Coding SKU: MCD-ESPORT-12M

Pathway E-sports License

Mastery Coding SKU: MCD-ESPORT-12M
Regular price $4,995.00
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Pathway E-sports License

NOTE: Please allow for 2-3 weeks of lead time between the time of purchase and the start of your class, club, or camp.



Ignite interest and engagement in computer science through one of the fastest-growing industries in the world. With the Pathway E-sports™ toolkit from MasteryCoding, students and schools will have everything they need to start and run their very own e-sports team and compete in local and national tournaments.




How it works

When you purchase a Pathway E-sports license from mastery coding, you can expect for your student to learn the basics; from choosing the right game and equipment; how to practice on a day to day basis and how to get into the flow state while gaming; to understanding the history of competitive gaming and even helping the student enter into and even run competitions themselves!


Even if you're not a gamer, you're in luck because the Pathway E-sports license is not only meant for gamers. It's also meant for content creators, executive strategists, business developers and event organizers; so if any of those sound like you then the Pathway E-sports license is for you!

Games Mastery Coding covers!

  • Madden
  • FIFA
  • Fortnite
  • Overwatch
  • Super Smash Bros
  • Hearthstone
  • Rocket League
  • League Of Legends

Note: The games listed above are not provided for training nor are they property of Mastery Coding. 


Understanding the Pathway E-Sports License Program

The Pathway E-sports license provides week-to-week training to the student. A typical week has the following structure:

  • Monday:  Education Lecture (1 hour)
  • Tuesday:  Coach-Led Practice (1 hour)
  • Wednesday: Coach VOD Reviews (1 hour)
  • Thursday: Coach-Led Practice (1 hour)
  • Friday: Team Meetings (1 hour)

The education lectures provided during the week-to-week training are listed below by unit: 

Gettin' Rollin'

  • Major Titles - Choosing the Right Game
  • Team Setup - Recruitment and Hardware
  • Team Roles - Players and Coaches


Practice Makes Perfect

  • Day to day - How to train
  • Gaming Athletes - Mind, Body, and Heart
  • Flow State - Get in the zone.


Competitive Gaming

    • Industry Trends - What you need to know
    • E-sports history - How we got where we are
    • Careers - Parts of the industry



    • Entering Competitions - Tournament signup and etiquette.
    • Career Opportunities - College and careers
    • Hosting a tournament - Running a tournament. 

    Product Includes
    • 12 standalone lessons that can be taught to students at any pace.
    • 4 Units of lesson plans for the student. 
    • Weekly educational lectures, coach-led practice, coach VOD reviews and team meetings for E-sports teams!

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