Expanded Learning Esports Enrichment - Managed
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Highlights:
The Managed Expanded Learning Esports Enrichment program includes all of the features of the standard Expanded Learning Esports Enrichment program, with the added benefit of having Mastery Coding professional staff run the program for you! This option is perfect for educational institutions looking to implement an Esports Enrichment program for their students but are worried about staffing or facilitating the program.
Help students level up academically, develop transferable skills and grow as well-rounded individuals while engaging in competitive gaming.
Using the innovative Game-and-Learn™ philosophy, this program merges the excitement of gaming with genuine learning to enhance academic enrichment transferable skills. Students become not only better gamers but also more well-rounded individuals. High-quality instruction and a supportive esports environment allow students to develop essential digital skills while having fun. Our holistic approach ensures growth academically and socially, preparing students for success in the digital age.
Main Features:
Pick Your Own Games
Choose age-appropriate titles for elementary, middle, and high school.
Program Format:
Program Benefits:
Why Choose Mastery Coding's Expanded Learning Esports Enrichment Program?
High-Quality Professional Development Included: The Mastery Coding Expanded Learning Esports Program prides itself on providing high-quality professional development at no additional cost We have extensive experience in running successful esports programs across the nation.
Optional Virtual Staffing: We provide virtual staffing as an optional add-on for a low fee for sites that need a facilitator of the program. By combining our internal qualification process, comprehensive background checks, and ongoing professional development, we ensure that our virtual staff are not only highly qualified but also equipped to deliver exceptional expanded learning esports programs.
Reaching and Engaging a New Group of Students: Esports can engage students who may not be interested in traditional extracurricular activities and provide an alternative pathway to community involvement and academic success. Our program successfully includes plurilingual and neurodivergent students, fostering inclusive participation.
Develop Transferable Skills: We place a strong emphasis on transferable skills. Our staff support students in developing critical social skills, building positive relationships, and managing their emotions. This holistic approach helps students become well-rounded individuals.
Safe & Supportive Learning Environment for All: This program ensures a safe and supportive environment that addresses the developmental and physical needs of all students. Our staff promote well-being through anti-bullying practices, building healthy relationships, mandated reporting, and immediate emergency responses. We foster a culture of respect and inclusivity where every student feels valued and protected.
Curriculum or Lesson Topics:
This program comes in two options, 8 sessions or 16 sessions. Please see included lessons for both options below:
8 Sessions
16 Sessions
Sample breakdown of a 75 minute session:
| Time | Activity |
| 5 Mins | Welcome and Get Settled |
| 25 mins | Esports Enrichment Lesson |
| 5 mins | Transition |
| 35 mins | Game Time |
| 5 mins | Put Materials away and Clean Up |
Technical Specifications:
Technical Requirements by Game
Rocket League
Required Device & Price Per Unit:
Units per 20 Students:
Game Cost:
Super Smash Bros.
Required Device & Price Per Unit:
Units per 20 Students:
Game Cost
Minecraft EDU
Required Device & Price Per Unit:
Units per 20 Students:
Game Cost:
Super Smash Bros.
Required Device & Price Per Unit:
Units per 20 Students:
Game Cost:
Additional Notes or Considerations:
PLEASE NOTE: All gaming hardware and software (gaming systems and videogames) must be acquired separately. While STEMfinity can provide gaming PCs and peripherals, we do not provide console systems (Nintendo Switch, PlayStation, Xbox, etc.).