ClassVR Eduverse School License
- Recommended Grades: PreK-12
- Number of Lessons: Currently Over 500
- Hours of Curriculum: Unlimited - New Lessons Added Each Month With ClassVR Subscription
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Additional Resources: 50 Ways to Use ClassVR, ClassVR Resources, ClassVR 255-64 & 155 Comparison, ClassVR vs Oculus, ClassVR vs Redbox, ClassVR Case Studies
Deliver and Control Lessons with ClassVR
At the heart of ClassVR is their teacher-friendly portal, providing all the necessary content and tools to successfully deliver engaging lessons.
Teachers can easily find resources, searchable by subject, topic or keyword and drag and drop into your own playlist, ready for class.
Create and Launch Activities Simultaneously
With the click of a button, teachers can deliver defined experiences straight to ClassVR headsets simultaneously, whilst still meeting the needs of all students. Teachers can use a variety of teaching methods to implement VR and AR within the classroom and maintain full control of each headset through the ClassVR Portal.
Dynamic Points of Interest
When students are so immersed in a VR experience, it can be hard to get their attention. The ClassVR Portal allows teachers to direct student attention to a specific point of interest, giving students a breadcrumb trail which leads them to an area of focus to discuss.
Track Student Focus
ClassVR’s classroom controls give you the ability to see ‘through the eyes’ of each student and allows you to view or share, in real time, what they are seeing on an interactive display and focus learning accordingly.
1000s of Curriculum-aligned VR & AR Resources
Explore 360° Images and Videos
ClassVR's growing library of 360-degree images and videos provide an engaging and immersive way to deepen learning. Students are given unique experiences to visit remote places, see historical monuments, or experience locations they couldn’t in real life.
Explore 3D Models
With AR, students can view and interact with 3D models as if they were in the palm of their hand! Using the ClassVR headsets’ front-facing camera, students can get up close with content, such as a beating heart or an ancient artifact.
Explorable VR Scenes in Avantis World
In Avantis World, the world’s first educational virtual reality theme park, students can experience and navigate through curriculum-aligned VR scenes, all while collaborating with their peers in the metaverse.
Integrations with VR & AR Education Content Providers
ClassVR is continually talking to virtual reality publishers to incorporate great content and tools in the ClassVR Portal, and we’ve teamed up with select content partners around the globe, including ThingLink and CoSpaces, to make exciting new content available to your students.
Create and Upload 360° and 3D Content
ClassVR allows teachers and students to create content, from 360° photos and videos, to 3D models and explorable scenes. Using devices such as 360° cameras, or creative packages such as Paint 3D, you can build and upload your VR & AR content directly to the ClassVR Portal.
Introducing EDUVERSE
A revolutionary VR learning environment providing a safe and secure 'metaverse' for K-12 schools.
What is the Eduverse?
Safe, Secure K-12 Metaverse
Eduverse, the educational metaverse, lets students experience fully immersive online content, all from a safe, secure and controlled virtual environment.
Explore Individually or Together
Within Eduverse, students can experience amazing adventure on their own, together with their peers or in a teacher-guided environment. Students can work together in a virtual space and collaborate on tasks just as they would in person.
Any Device, Anytime, Anywhere
Students can access Eduverse easily from any device, whether that's laptops, Chromebooks, tablets, phones, VR headsets or even interactive whiteboards - from inside or outside of the classroom!
A New Way of Learning with Eduverse
Allow your students to harness the power of the metaverse and explore immersive virtual worlds in a safe and inclusive environment.
Eduverse offers a new way to learn enabling students to collaborate in engaging virtual spaces where the impossible becomes a reality.
Content Available in the Eduverse:
Expeditions
ClassVR allows teachers and students to create content, from 360° photos and videos, to 3D models and explorable scenes. Using devices such as 360° cameras, or creative packages such as Paint 3D, you can build and upload your VR & AR content directly to the ClassVR Portal.
Avantis World
Imagine being able to take your students to the Moon, meet dinosaurs or climb the beanstalk with Jack, from any device, no matter where you are in the world. Avantis World allows students to discover, explore and experience unimaginable things, all from the metaverse in the world’s first educational virtual reality theme park!
Devices
Accessing the Eduverse couldn’t be simpler, all you need is a web connected device.
Students and teachers can utilize their existing IFPDs, desktops, tablets, Chromebooks and phones. Or, for a more immersive experience, Google Expeditions Kits or our award-winning ClassVR headsets.
Learn more about the Eduverse here.
NOTE: 1, 3, and 5-year options are available. A 5-year training and remote setup option is also available. Please see info about Remote Setup and Training here. Please select your desired option towards the top of the page.