TTS Oti-Bot
- Grades: 2-5
- Number of Students: 1-3
- Number of Lessons: 5
- Contact Hours:
- Additional Resources: Quick Start Guide, Lesson Activities
Highlights:
Oti-Bot is a STEAM robot designed with the future in mind.
Suitable for supporting your learners from KS1 to KS3 across all subject areas, Oti-Bot is a versatile, social and upgradable humanoid robot designed for the 21st Century classroom.
Oti-Bot can be programmed by students to support Computing outcomes. He is equipped with accurate programmable caterpillar tracks, a line follower, colour sensor, programmable pen holder, programmable LED tummy, Camera, programable head movement, programmable emotions programmable capacitive touch sensors, microphone and speaker. In addition to his programmable capabilities, Oti-Bot can be used as a storage device for students work. Oti-Bot can record video, audio and photos to his internal storage, ensuring that each students work is recorded in their own assigned folder when using their associated QR code.
Oti-Bot’s camera can be used to live stream to a tablet device when undertaking a classroom adventure. Oti-Bot can be taught to recognise faces and programmed to react differently to the humans he interacts with. All facial recognition data is safely and securely stored locally – without the use of a cloud service. This gentle introduction to machine learning is the perfect way to introduce students to AI technologies in a safe and engaging way. With interchangeable tummies, Oti-Bot can deliver a wide variety of STEAM lessons. From lifting and moving, programming, measuring and drawing – the only limit is your imagination. Interchangeable tummies also allow for low-cost upgrades to expand and enhance the functionality of the robot.
Curriculum or Lesson Topics:
Oti-Bot Lessons:
Stories with Oti-Bot- Develop an understanding of cause and effect.
- Engage and interact with technology.
- Use and apply speaking and listening skills.
- Work collaboratively with others.
Oti-Bot's Great Escape
- Develop skills in control and programming,
- Create an debug simple programs.
- Engage and interact with technology.
- Use critical thinking to help solve problems.
- Work collaboratively with others.
Feelings and Emotions with Oti-Bot
- Develop understanding of feelings and emotions.
- Use technology to support cross-curricular learning.
- Interact and engage with technology in different ways.
Shape Up with Oti-Bot
- Develop understanding of the properties of shapes.
- Learn to use the pen mechanism
- To design, write and debug programs.
- To use sequence and repetition in programs.
- To use logical reasoning and critical thinking skills.
Around the World with Oti-Bot
- Design, write and debug programs.
- Use and apply programming and computing skills.
- Develop an understanding of countries around the world.
- Use and apply problem solving and critical thinking skills.
What's Included:
- 1 x Oti-Bot Robot
- 1 x USB Charging cable
- 20 x Cause and Effect QR codes
- User guide
Additional Information and Resources: