AI Innovators

PCS Edventures SKU: PCS-EDS_17430
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AI Innovators

  • Grades: 4 - 6
  • Number of Students: Up to 30
  • Number of Lessons: 12
  • Hours of Content: 12+

 

Highlights:

Inspire Future-Ready Problem Solvers

Empower the next generation with this dynamic STEAM curriculum! Learners master critical thinking and problem solving as they navigate through hands-on lessons, developing their understanding of how artificial intelligence works and building practical skills for using it safely and effectively. Learners use generative AI to tackle real-world problems, transforming imagination into impactful, tech-driven solutions.

Curriculum or Lesson Topics:

Each Activity Includes:

  • Schedule
  • Opening & Closing Discussion 
  • Step-By-Step Activity Instructions
  • Topic Background & Vocabulary
  • Optional Extension Activities

Curriculum Topics:

  1. Exploring Innovation
  2. What Is AI?
  3. How AI Works: Algorithms
  4. How AI Works: Datasets
  5. Real World Problem Solver
  6. Real World Artist-Inventor
  7. Real World Storyteller
  8. Real World Change Maker
  9. AI Ethics and Limitations
  10. Spot Problems and See Possibilities
  11. Imagine, Create, Improve
  12. Innovation Showcase

Standard Alignments:

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Creating, Imagining, Innovating
  • Listening with Understanding and Empathy
  • Persisting
  • Questioning and Posing Problems
  • Remaining Open to Continuous Learning
  • Thinking and Communicating with Clarity and Precision
  • Thinking Interdependently
  • Thinking Flexibly
  • Thinking about Thinking

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Initiative and Self-Direction
  • Social and Cross-Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for English Language Arts:

  • CCSS.ELA-Literacy.RI.5.7: Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently.
  • CCSS.ELA-Literacy.SL.4.1.c: Pose and respond to specific questions to clarify or follow up on information, and make comments that contribute to the discussion and link to the remarks of others.
  • CCSS.ELA-Literacy.SL.4-6.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4-6 topics and texts, building on others' ideas and expressing their own clearly.
  • CCSS.ELA-Literacy.SL.5.1.c: Pose and respond to specific questions by making comments that contribute to the discussion and elaborate on the remarks of others.
  • CCSS.ELA-Literacy.SL.5.2: Summarize a written text read aloud or information presented in diverse media and formats, including visually, quantitatively, and orally.
  • CCSS.ELA-Literacy.SL.5.4: Report on a topic or text or present an opinion, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
  • CCSS.ELA-Literacy.SL.5.5: Include multimedia components (e.g., graphics, sound) and visual displays in presentations when appropriate to enhance the development of main ideas or themes.

Common Core State Standards Initiative © Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

International Society for Technology in Education:

  • ISTE 1.1.a Learning Goals: Students connect their learning needs, strengths and interests to their goals and use technology to help achieve them and reflect on their progress.
  • ISTE 1.1.c Feedback to Improve Practice: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
  • ISTE 1.1.d Technology Fundamentals: Students understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
  • ISTE 1.3.a Effective Research Strategies: Students use effective research strategies to find resources that support their learning needs, personal interests and creative pursuits.
  • ISTE 1.3.b Evaluate Information: Students evaluate the accuracy, validity, bias, origin, and relevance of digital content.
  • ISTE 1.3.d Explore Real-World Issues: Students build knowledge by exploring real-world issues and gain experience in applying their learning in authentic settings.
  • ISTE 1.4.a Design Process: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • ISTE 1.5.a Problem Definitions: Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
  • ISTE 1.5.b Data Sets: Students collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making.
  • ISTE 1.5.d Algorithmic Thinking: Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
  • ISTE 1.6.a Choose Platforms or Tools: Students choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.
  • ISTE 1.6.b Original and Remixed Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
  • ISTE 1.6.c Communicate Complex Ideas: Students use digital tools to visually communicate complex ideas to others.
  • ISTE 1.7.c Project Teams: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
  • ISTE 1.7.d Local and Global Issues: Students explore local and global issues, and use collaborative technologies to work with others to investigate solutions.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

National Core Arts Standards:

  • NCAS MA:Pr5.1.4c. Demonstrate use of tools and techniques in standard and novel ways while constructing media artworks.
  • NCAS MA:Cn10.1.4b. Examine and interact appropriately with media arts tools and environments, considering ethics, rules, and fairness.
  • NCAS VA:Cn11.1.5a: Identify how art is used to inform or change beliefs, values, or behaviors of an individual or society.

National Core Arts Standards © 2015 National Coalition for Core Arts Standards. Rights administered by Young Audiences, Inc. New York, NY. https://www.nationalartsstandards.org

What’s Included:

Complete Program Includes:

  • Instructor Guide: 1
  • Printed Student Notebooks: 32
  • Printed Activity Cards: 30-student set
  • Printed Posters: Set of 5
  • Pencils: 36
  • Pencil Sharpeners: 6
  • Storage Bin with Lid: 1
  • Access to the Digital Resource Portal

Technology Requirements/Specifications:

  • 1 device per pair of students (Internet-connected laptops, Chromebooks or tablets)
  • A computer and projector to share the slides and activity tutorial videos

 

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