Start Learning the Language of Coding Bundle
- Grades: 3-5
- Number of Students: Up to 24
Highlights:
Why STEMfinity Bundles?
STEMfinity Bundles offer curated, seamlessly integrated educational product collections designed for your classroom or makerspace. Our expertly assembled bundles ensure compatibility and immediate utility. They are fully customizable; if you already own components or have specific needs, our STEM Experts will tailor the perfect solution for you. Get comprehensive learning solutions adaptable to your existing resources.
Start Learning the Language of Coding (Grades 3–5)
Designed for upper elementary classrooms and coding clubs, this bundle builds a strong bridge from block-based coding to hands-on robotics, electronics, and even beginner text-based programming. It engages students with creative, real-world tools that support logical thinking, engineering, and invention.
Students start with Ozobot Bit robots—programmed via colored markers or Ozobot Blockly—to learn sequencing, conditionals, and debugging in a visual, creative way. As they advance, they explore micro:bit V2 microcontrollers and Boson kits, combining drag-and-drop coding with sensors, motors, and LEDs to build working gadgets and smart devices.
The bundle includes UBTECH uKit Explore robotics kits, where students design and code mechanical robots (vehicles, arms, creatures), while Bit Board Crazy Circuits let them build LEGO-compatible circuit art and science projects. The Game Development curriculum (up to 99 students) introduces platform-based game coding through Scratch or MakeCode Arcade—perfect for tapping into creativity and storytelling.
As students progress, they’re introduced to text coding via micro:bit, JavaScript, and Python-friendly tools—preparing them for middle school. All materials are organized in a Gratnells cart with labeled trays for easy classroom management.
Target Audience: Grades 3–5 educators ready to deepen coding, robotics, and physical computing experiences with scalable tools that support cross-curricular projects and gradual coding progression.
Key Highlights:
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Diverse Coding Experiences: Students engage with coding in multiple formats: drawing color codes, assembling blocks in an app, writing simple scripts, and configuring electronics. This variety ensures every type of learner finds an entry point – artistic, logical, kinesthetic – and understands that coding isn’t just one thing. It can power robots, create games, make art, or solve problems.
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Step-by-Step Progression to Text Coding: By the end of 5th grade, many students are ready to dip their toes into text-based coding. The bundle’s micro:bit and game design components gently introduce syntax and debugging in a controlled environment, so when they move to middle school they won’t be intimidated by languages like Python or JavaScript. They’ll have seen variables and loops in action (e.g., on micro:bit LED patterns or in a Scratch game) and even perhaps typed a few lines of code themselves.
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Real-World Connections: These tools aren’t just toys; they impart real STEM skills. Ozobots enhance math and logic (e.g., measuring and drawing precise angles for a maze). Micro:bits with Boson modules mirror real microcontrollers and sensor kits used in prototyping. UBTECH robots build engineering and programming thinking akin to robotics competitions. By engaging in these, students see how coding is “the new literacy” – a language to create with and a skill applicable to many fields.
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Project-Based and Cross-Curricular: The bundle encourages projects that combine subjects – like coding an Ozobot to travel through a story timeline (ELA), using micro:bit to display temperature and integrating it into a weather station (science), or building a robot that plays a tune on a xylophone (music and engineering). This not only maximizes time by blending subjects, but also reinforces learning through multiple lenses. Students who code a game about history, or measure speed of an Ozobot in a physics experiment, are deepening their understanding of both coding and the other subject.
- Ready Support and Resources: Teachers have access to a wealth of lesson plans: Ozobot’s lesson library, micro:bit’s online curriculum and MakeCode tutorials, Boson’s project guide, UBTECH’s build manuals, and the structured Game Dev curriculum. Even if a teacher is new to coding, these resources (plus STEMfinity’s customer support) provide a safety net. Moreover, having physical robots and devices tends to keep students highly engaged and manageable – it’s hard to zone out when your robot puppy needs “training” or your Ozobot is stuck at an intersection you designed! The classroom management of these activities often sees students naturally collaborating and helping each other, which is a wonderful culture to cultivate.
What's Included:
- (2) Ozobot Ari Classroom Kit, 12-Pack
- (5) Ozobot Dual-Tip Color Code Markers, 5-Pack
- (5) Ozobot Color Code Magnets: Base Kit
- (5) Ozobot Color Code Magnets: Speed Kit
- (5) Ozobot Color Code Magnets: Special Moves Kit
- (2) micro:bit V2 Club Pack
- (1) Finch Robot Classroom Solution (with micro:bit)
- (10) BOSON Coding Starter Kit
- (1) UBTECH uKit Explore Classpack
- (1) Gratnells Callero Plus Treble Cart - 16 Shallow Trays and 4 Deep Trays
- (4) Gratnells SortED Removable Tray Inserts
- (1) STEM 101-Coding-Virtual PD - 2 Hour Session
Special Notes and Considerations:
Custom Bundles:
Not seeing a bundle that fits your classroom or afterschool needs? No need to worry, our STEM experts have you covered! Please request a quote here and our STEM experts will happily walk you though our STEM catalog and build out the perfect STEM bundle to meet all of your educational needs.