Meta Quest 2
- Grades: 8+
- Number of Students: 1
- Number of Lessons: N.A.
- Contact Hours: N.A.
- Additional Resources: Educational Apps
PLEASE NOTE: Due to STEMfinity's agreement with Meta, we are not permitted to sell Meta products or accessories outside of other businesses and K-12+ learning environments. This includes any businesses, K-12 schools, after school programs, summer camp programs, libraries, universities, and any other educational business or program. If you are purchasing as a gift, or for yourself, we regretfully will not be able to sell to you.
Highlights:
Next-level Hardware That's Easy to Set Up and Safe to Use.
Guardian Activated
Punch, swing, grab and stretch out your arms with the confidence of knowing you're clear of all obstructions.
Safety with Passthrough
Set up Guardian by using your controller to trace a virtual boundary around a safe play area in your physical space.
Share the Experience
Bring friends into battle or collaborate on presentation. Cast directly to an available TV or phone using the Oculus app.
VR in the Classroom
The Meta Quest 2 can be effectively used in classrooms to enhance education through immersive experiences. It serves as a powerful tool for taking students on virtual field trips to historical sites, museums, and far-off locations, fostering engagement and deeper understanding. In addition, it can facilitate interactive lessons in science, technology, engineering, and mathematics (STEM), allowing students to explore 3D models, conduct virtual experiments, and grasp complex concepts. The device also supports language learning, art, and creativity, enabling students to practice languages and engage in artistic activities in a virtual space. Collaborative projects, career exploration, and fostering well-being through mindfulness exercises are among the versatile applications of the Meta Quest 2 in educational settings.
See all available Meta Quest EDU Apps here.
Technology Requirements/Specifications:
Primary Information
- Device Type: Virtual reality system
- Resolution per Eye: 1832 x 1920
- Input Connectors: USB-C
General
- Display Type: Virtual reality system
- Configuration: Qualcom Snapdragon XR2, 6 GB RAM
VR Headset
- Resolution per Eye: 1832 x 1920
- Features: Adjustable headband
Audio
- Type: Speakers
Connectivity
- Interfaces: Headphones (mini-jack) ¦ USB-C
Miscellaneous
- Included Accessories: 2 touch controllers, eyeglass spacer, 2 x AA batteries, charging cable, power adapter
Software / System Requirements
- OS Required: Android 5.0 or later, Apple iOS 10 or later