ClassVR Xcelerate EduverseSTEM with Training Bundle

ClassVR SKU: CVR-BNDL-4XCEL-STEM-3YEAR
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Regular price $7,598.00
Regular price Sale price $7,598.00
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ClassVR Xcelerate EduverseSTEM with Training Bundle

  • Grades: 7th–12th 
  • Number of Students: 1 per headset (up to 4 or 15)
  • Number of Lessons: 500+ immersive learning experiences
  • Hours of Content: NA
  • Additional Resources: Specs, Case Studies, Brochure


Highlights:

EduverseSTEM transforms STEM education from passive learning to hands-on exploration by combining immersive VR technology, curriculum-aligned STEM content, classroom management tools, and a Gold Standard Project-Based Learning framework. EduverseSTEM enables students to explore complex concepts, conduct virtual science experiments, apply critical thinking, develop engineering solutions and demonstrate their understanding through meaningful STEM projects. From exploring the human body to building robots, creating simulations and solving real-world engineering challenges, students learn STEM by experimenting, designing and creating – not just observing. Designed specifically for education, ClassVR provides everything schools need to deliver engaging, curriculum-aligned STEM learning, mapped to NGSS and state standards — in one complete solution.


WHY EDUCATORS CHOOSE CLASSVR XCELERATE FOR STEM

As a global leader in educational VR, ClassVR has redefined how immersive technology supports learning. Drawing on years of pedagogical research and collaboration with top XR content creators, we’ve curated a best-in-class content library tailored to STEM education. Every simulation is aligned with curriculum goals, designed for real impact.

WORLD-CLASS CONTENT — CURATED BY EDUCATION EXPERTS

EduverseSTEM combines ClassVR’s own award-winning, curriculum-aligned STEM content along with content from leading education and XR specialists into a single, classroom-ready learning ecosystem. Across every library, students apply the critical thinking, analysis and problem-solving skills that underpin STEM learning.

ONE PLATFORM. MULTIPLE LEARNING MODALITIES

  • Virtual Labs & Experiments
  • Tours & Simulations
  • Virtual Dissections
  • Game-Based Challenges
  • Explorable VR Scenes
  • Coding & Creation Projects
  • Interactive 3D Models
  • Sandbox Build Environments


Curriculum or Lesson Topics:

BIOLOGY

From the human body to the microscopic world of cells, students can investigate biological systems through immersive, hands-on experiences. Virtual dissections and repeatable investigations make complex concepts visible, accessible and engaging for every learner.

CHEMISTRY

Experiment Safely, Understand Deeply From atoms and molecules to complex chemical reactions, students can investigate chemistry through immersive, hands-on experiences. Virtual experiments remove the constraints of consumables, equipment and safety risks, allowing every learner to experiment, repeat and refi ne their understanding.

PHYSICS

Experience Physics Beyond the Textbook From forces and motion to electricity, waves and energy systems, students can investigate physics through immersive simulations and virtual experiments. Concepts that are often di cult to visualize become visible, interactive and easier to understand through direct exploration and testing.

ENGINEERING & TECHNOLOGY

Step Inside the Design Process: From robotics and automation to mechanical and civil engineering, students apply mathematics, data analysis and engineering principles to solve real-world problems through immersive, hands-on experiences. By building, testing and refining solutions, they develop the technical knowledge, problem-solving abilities and design- thinking skills needed to tackle complex engineering challenges.

COMPUTING

Turn Students from Consumers into Creators: From coding and computational thinking to game development and immersive content creation, students develop the skills to design, build and create with technology. An open coding platform enables learners to create their own VR experiences, progressing from block-based coding to TypeScript while applying creativity, logic and problem-solving in meaningful ways.

PROJECT-BASED LEARNING

Apply STEM Knowledge to Real-World Challenges: EduverseSTEM’s Gold Standard Project-Based Learning Framework extends learning beyond simulations and content exploration into authentic project work. Each project is built around a compelling driving question,
guiding students through a sustained process of investigation, design and engineering before culminating in a live pitch where they present and defend their solutions. Five ready-to-teach projects are included, covering challenges from building a space station to restoring a coral reef, with full teacher guidance provided.

KEY BENEFITS FOR STUDENTS

Enhanced Engagement
Students show increased motivation and curiosity when learning through hands-on, immersive STEM experiences.

Deeper Understanding
Virtual labs and simulations let students repeatedly practice experiments and dissections, building practical skills and grasping concepts that are impossible to observe in a traditional classroom.

Real-World Thinking
Project-based learning develops critical thinking and problem- solving skills by connecting classroom knowledge to real- world challenges.


What’s Included:

WHAT YOU GET WITH CLASSVR XCELERATE – STEM EDITION

3 or 5-Year STEM Content Access
Unlimited use of five curriculum-aligned STEM libraries containing hundreds of hours of immersive learning experiences across Biology, Chemistry, Physics, Computing and Engineering & Technology.

Project-Based Learning Framework
Five cross-curricular STEM projects built around authentic driving questions and real-world challenges.

ClassVR Xcelerate Hardware
Classroom-ready VR headsets, ergonomic controllers and secure charging and storage solutions.

3 or 5-Year ClassVR Portal Access
Full classroom management, real-time monitoring, and MDM controls – all in one place.

 

Technology Requirements/Specifications:

Hardware:

ClassVR Headsets come fully equipped with everything you need to get started with VR & AR in the classroom:

  • Octa-Core Qualcomm Snapdragon XR1 CPU
  • Adreno 615 GPU @ 780MHz
  • 6GB RAM & 128GB Internal Storage
  • 5.5” 3664x1920 4K LCD Screen
  • 802.11 a/b/g/n, Dual Band (2.4GHz & 5GHz) + Bluetooth 4.2
  • 13MP Auto-Focus Front Facing Camera
  • Proximity Sensor, G-Sensor, Electronic Compass, 6-Axis Gyroscope
  • Built-in Stereo Speakers & Integrated Microphone
  • MicroSD Card Slot for Storage Expansion
  • USB-C Input/Charging
  • Combination Fresnel/Aspherical Lens 100 Degree FOV
  • 4000mAh Polymer Lithium-Ion Battery


Special Notes and Considerations:

PLEASE NOTE: If you already have a ClassVR license and are looking to get additional headsets, please reach out to sales@stemfinity.com or follow this link to request a quote for ClassVR headsets without the license. 

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