School Beats STEAM, Grades 6-8
School Beats STEAM 6th-8th is a 4 unit, 20 lesson plan project-based curriculum. The purpose of the School Beats curriculum is to use a student run record label to engage as well as educate students in the areas of Science, Technology, Engineering, Arts, and Math. Students will actively run their own entertainment company by taking on the responsibilities and job functions of each position from CEO to Audio Engineer. Students will learn to produce, compose, record, and market their music.
- Instructor guide (Contact Us for a Curriculum Sample)
- 20 Student Workbooks
- FL Studio Producer Edition Software with compatible Interface
- 1 MIDI Keyboard
- 2 Studio Monitors
- 1 Microphone complete with Stand
- 1 Headphone
- Cables to connect it all
Pop culture is a major source of influence for most Americans between the ages of 13-19 years old. Most of our youth are first introduced to pop culture between 3-9 years of age, which per Neilson ratings is the 2nd largest age group in this country. The primary source of exposure to pop culture is through music. According to the Stanford University Department of Anthropology, on average, American youth listen to music and watch music videos four to five hours a day. This is more time than they spend with their friends outside of school or watching television shows. Music matters to adolescents, and they cannot be understood without a serious consideration of how it affects their lives. The scholastic community must rise to the occasion and bridge the gap between pop culture and education. School Beats S.T.E.A.M is an innovative program that does just that through the use of disguised learning. The purpose of this curriculum is to use a student run record label to successfully educate students in the areas of Science, Technology, Engineering, Arts, and Math in an affordable, exciting, and applicable way.
- Subject Areas: English, Social Studies, Computer Science, Research Methods, Mathematics, Strategies, Communication, & Evaluation Strategies
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Skills: Creative thinking, Decision making, Drawing, Following directions, Illustration, Imaginative discussion, Interpreting information, Listening responsively, Responsibility, Sequencing, Teamwork, Applying information, Brainstorming, Conducting research, Decision making, News writing, Role-playing
- Subject Area: Production, Perspective, Science Theory,‚ Evaluation Strategies, Mathematics, Communication Strategies, & Developing Research Skills
- Skills: Comparing, Critical thinking, Decision making, Differentiating, Identifying choices, Interpreting data, Listening responsively, Math computations, Making observations, Matching, Problem solving, Role-playing, Teamwork,‚ Brainstorming, Comparing, Compiling data, Conducting research, Decision making, Differentiating, Identifying choices, Listening responsively, Making observations, Problem solving, Reading
- Subject Area: Artistic Perception, Creative Expression, Historian, & Cultural Content
- Skills: Conceptualizing and designing advertisements, Creative thinking, Critical thinking, Decision making, Drawing conclusions, Reading and writing, Reasoning, Role-playing, Teamwork, Verbal communication, Working in groups.
- Subject Area: Strategies, Problem Solving, Concepts of Probability, Human Experience, Evaluating Data, Mathematics, & Applying Knowledge
- Skills: Comparing, Compiling data, Conducting research, Decision making, Differentiating, Giving reports, Interpreting data, Math computations, Problem solving, Reading, Teamwork, Understanding symbols
- Create an individualized student learning plan based on weaknesses identified in assessments and include academic, community and family components to help the student make gains in those areas
- Improve standardized test scores and/or academic subject area achievement by providing interactive curriculum and small group tutoring sessions
- Increase student dedication to school and motivation to remain active in school
- Improve academic achievement core areas
- Promote positive correlations in youth between popular culture and traditional learning to enhance motivation and dedication toward academic performance
- Incorporate Hip Hop based education in traditional learning environments as a valuable teaching tool
- 80+% Showed gains in academics, student attendance, student participation in class work, student moral, and vigor towards learning
- 87% Increase in academic improvement in certain classes, mostly language arts and reading from actively participating students
- 85% Decrease in absenteeism
- 85% Decrease in disciplinary problems in actively participating students (Students enjoy the program so much, they are not willing to risk losing the privilege to attend)
- Improve academic literacy
- Promote S.T.E.A.M. (Science Technology Engineering Arts & Mathematics)
- Promote positive youth development
- Promote personal growth that helps to enhance motivation, dedication and academic performance
- Provide entrepreneurial education to address high unemployment rates and poverty
Tech Specs
- Software Type:Music Production
- Platform:Mac, PC
- Upgrade/Full:Full
- Download/Boxed:Download
- Bit Depth:64-bit
- Format:VST2, VST3, AU, Standalone
- Hardware Requirements - Mac:Intel Core Duo or higher, 4GB RAM or more recommended
- Hardware Requirements - PC:Intel Core Duo / AMD Athlon 64 or higher, 4GB RAM or more recommended
- OS Requirements - Mac:macOS 10.13.6 or later
- OS Requirements - PC:Windows 8.1 or later
- Manufacturer Part Number:10-15243