Online Esports Tournament Production Bundle

Vanta Esports SKU: VES-OTP
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Regular price $15,000.00
Regular price Sale price $15,000.00
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Online Esports Tournament Production Bundle

  • Grades: 3-12
  • Number of Students: up to 32 players/students
  • Hours of Content: 16 hours – two 8‑hour days of live broadcast and tournament administration

 

Highlights:

  • Turnkey Tournament & Broadcast – Vanta’s esports solutions make it easy to create tournaments, leagues and events. We provide start‑to‑finish strategic direction, logistical support and a dedicated team to manage your online event.

  • Remote Administration – our staff handle registration, seeding and match schedules. Players compete from home; our administrators ensure brackets run smoothly.

  • Professional Broadcast – Vanta’s team has decades of live broadcast experience, from streamlined remote shows to large stadium productions. Your tournament is streamed with expert commentators, producers and custom overlays.

  • Custom Graphics & Branding – we create bespoke broadcast packages that feature your school’s branding, player introductions, scoreboards and highlight reels.

  • Engaging Storytelling – commentators provide play‑by‑play and analysis to keep viewers engaged, while producers switch between feeds and integrate replays.

 

Overview

This bundle delivers a fully‑managed online esports tournament for your school. Our process includes:

  1. Pre‑Event Planning – we meet with you to select game titles, define tournament format (e.g., single elimination, round robin), and plan branding and graphics. Vanta provides logistical support and strategic guidance.

  2. Registration & Scheduling – we handle player sign‑ups, bracket seeding and match scheduling for up to 32 competitors.

  3. Day‑Of Tournament Management (Day 1 & Day 2) – our tournament administrators run the brackets, communicate with players and troubleshoot technical issues. Each day includes eight hours of coverage.

  4. Live Broadcast – a professional broadcast crew streams matches to your preferred platform. We supply commentators, producers and custom graphics. Viewers enjoy high‑quality overlays, replays and live stats.

  5. Post‑Event Deliverables – receive video‑on‑demand files of your tournament broadcast, along with basic analytics and highlights packages for sharing on social media.

 

Benefits

  1. Stress‑Free Event Management – Vanta handles every aspect of your tournament, from logistics to broadcast, freeing educators to focus on students and community engagement.
  2. Professional Broadcast Quality – decades of live broadcast experience ensure a polished, engaging show. Students and viewers feel like they’re watching a major esports event.
  3. Customizable Branding – bespoke graphics and overlays reinforce your school’s identity and can highlight sponsors or messages.

  4. Skill Development & School Spirit – tournaments foster teamwork, communication and competitive skills among students while building excitement within the school community.

  5. Scalable & Inclusive – remote participation means players can join from anywhere with an internet connection. Our platform can support additional viewers and guests.

  6. Safe & Secure – All coaching is done on Vanta’s COPPA-Compliant platform ensuring maximum security for all students.

 

What to Expect Once You Purchase

  1. Confirmation email – your event is reserved.

  2. Initial Planning Meeting – discuss goals, game titles, format and branding.

  3. Registration & Logistics Setup – Vanta sets up registration pages and handles communications with players.

  4. Two‑Day Tournament & Broadcast – Vanta’s team runs the event; you and your community watch the live broadcast.

  5. Post‑Event Review – debrief with our production team and receive recordings, highlight reels and analytics.

 

Technical Requirements:

Players need gaming devices capable of running the chosen titles, a stable internet connection and headset.

Spectators simply need access to the broadcast platform (e.g., Twitch, Youtube).

Vanta will coordinate any necessary software or platform access prior to the event.

 

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