Generation Esports: Gaming Concepts - Fundamentals
- Grades: 9-12
- Number of Students: Unlimited
- Number of Lessons: 50
- Contact Hours: 50+
- Additional Resources: Curriculum Sample, Whitepaper Research
Highlights:
Gaming Concepts - Fundamentals provides students a digital framework through an esports lens. Students will explore the history of esports, learn genres of games, practice good gamer health, learn basic technology information and hands-on troubleshooting, explore college and career readiness with a technology focus, engage in digital citizenship, preventative mental health, teamwork, journaling and reflection.
Already downloaded over 400,000 times in over 40 countries through the Microsoft Educator community, Gaming Concepts is the gold standard for integrating video game play into schools. The acclaimed vertically aligned STEM.org approved series integrates esports with digital citizenship, college and career readiness, and mental wellness using integrated mental health moment lessons.
- Standards-Based, Peer-Approved Curriculum: Drawing from CTE, ISTE, and SEL standards, Gaming Concepts is STEM.org accredited and peer-reviewed. Comprehensive lesson overviews, easy-to-follow directions, and project-based lessons give teachers time to do what they do best — TEACH!
- Digital Framework Provides Access to STEM Fields: Using esports as a digital framework creates a new pathway for students from diverse backgrounds to experience science, technology, engineering, and mathematics (STEM) in an engaging way.
- College and Career Readiness: Teaching college and career readiness skills such as communication, teamwork, critical thinking, and problem solving, Gaming Concepts courses guide students to explore careers and learn skills they will need beyond high school.
- Our Online Learning Management System: Enabling teachers the flexibility to use both synchronous and asynchronous learning, our learning management system is everything schools need to teach Gaming Concepts courses, train students using game-specific training programs, and organize competitive teams.
- Tournaments For Every Skill Level: As a part of the Gaming Concepts package, you and your students get access to Generation Esports' tournaments, leagues, and community events.
Curriculum or Lesson Topics
- Level 1 - Quest Accepted: Players and coaches will discuss how to play as a team, rules for play, and ways to win the game.
- Level 2 - Dungeon Crawl: Players will research the history of video games and how video games impact current popular culture.
- Level 3 - Health and Mana: Player health is an important element to game success. Learners will explore ways to improve mental and physical health as well as how to moderate screen time.
- Level 4 - Tech Tree: Gaming is fun, but it's important to know about the technology behind it. Players will learn about the hardware and software that keeps games going.
- Level 5 - Level Up: College and career readiness are important whether students are looking for a career in the video game industry or not. Learners will explore their interests and search for college and career opportunities available through gaming.
- Level 6 - Boss Fight: The culminating end-of-course finale. Sum it all up with a field trip, final reflection and an end-of-course survey.
Standard Alignments:
Drawing from CTE, ISTE, and SEL standards, Gaming Concepts is STEM.org accredited and peer-reviewed. Comprehensive lesson overviews, easy-to-follow directions, and project-based lessons give teachers time to do what they do best — TEACH!
Written by a veteran administrator, classroom teacher, and medical doctor, Gaming Concepts was created to transform students’ love of esports into an educational opportunity that would motivate and engage both high-level achievers and apathetic learners. Together, Dr. Custer, an experienced curriculum writer; Dr. Russell, an experienced gamer; and Dr. Jensen, a former ER doctor, created a scholastic gaming experience that both teachers and students can enjoy.
ISTE Standards Addressed:
- Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.
- Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
- Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
- Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
- Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
- Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
- Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally
CASEL Standards Addressed:
- Self-Awareness: The abilities to understand one’s own emotions, thoughts, and values and how they influence behavior across contexts.
- Self-Management: The abilities to manage one’s emotions, thoughts, and behaviors effectively in different situations and to achieve goals and aspirations.
- Social Awareness: The abilities to understand the perspectives of and empathize with others, including those from diverse backgrounds, cultures, & contexts.
- Relationship Skills: The abilities to establish and maintain healthy and supportive relationships and to effectively navigate settings with diverse individuals and groups.
- Responsible Decision-Making: The abilities to make caring and constructive choices about personal behavior and social interactions across diverse situations.
What's Included:
- One (1) Year of Digital Access to Gaming Concepts course for unlimited students and staff per site
- One (1) Complimentary Year of Unlimited HSEL or MSEL Tournament Passes for unlimited students and staff per site
- Unlimited Access to PD training webinar library and unlimited virtual PD support
- Generation Esports premium customer support team access
- Online Esports Coaching Certification ($200 value)
Technology Requirements/Specifications:
The course work can all be completed on any computer with internet browsing capabilities, even Chromebooks and mobile devices. For gameplay purposes, the required specs of the computer will vary based on the technical demands of the specific game that your students want to play during the course.
Special Notes and Considerations:
Special discounted pricing is available on bundles of two or more Generation Esports courses. Please contact sales@stemfinity.com to get a quote for your custom bundle today!
Generation Esports also offers on-site and virtual professional development packages: