Generation Esports: Gaming Concepts - Interactive Media (Digital Curriculum)

Generation Esports: Gaming Concepts - Interactive Media (Digital Curriculum)

Generation Esports SKU: GES-INTERACTIVEMEDIA
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Generation Esports: Gaming Concepts - Interactive Media (Digital Curriculum)


Highlights:

Gaming Concepts: Interactive Media is a project-based course that allows students to view and create digital media through an esports lens. Students will creatively express themselves through hands-on experiences with digital graphics, print media, computer animation, audio production, video production, web design and other newly-emerging forms of digital media. Using industry standard tools and techniques, students will create digital media projects while learning to facilitate meetings, serve as team leaders, manage project timelines, give and receive constructive criticism, and produce professional products. Reflective journaling, media literacy and ethics, as well as embedded social emotional learning also enhance the course and contribute to student mental health.

Already downloaded over 400,000 times in over 40 countries through the Microsoft Educator community, Gaming Concepts is the gold standard for integrating video game play into schools. The acclaimed vertically aligned STEM.org approved series integrates esports with digital citizenship, college and career readiness, and mental wellness using integrated mental health moment lessons.

  • Standards-Based, Peer-Approved Curriculum: Drawing from CTE, ISTE, and SEL standards, Gaming Concepts is STEM.org accredited and peer-reviewed. Comprehensive lesson overviews, easy-to-follow directions, and project-based lessons give teachers time to do what they do best — TEACH!
  • Digital Framework Provides Access to STEM Fields: Using esports as a digital framework creates a new pathway for students from diverse backgrounds to experience science, technology, engineering, and mathematics (STEM) in an engaging way.
  • College and Career Readiness: Teaching college and career readiness skills such as communication, teamwork, critical thinking, and problem solving, Gaming Concepts courses guide students to explore careers and learn skills they will need beyond high school.
  • Our Online Learning Management System: Enabling teachers the flexibility to use both synchronous and asynchronous learning, our learning management system is everything schools need to teach Gaming Concepts courses, train students using game-specific training programs, and organize competitive teams.
  • Tournaments For Every Skill Level: As a part of the Gaming Concepts package, you and your students get access to Generation Esports' tournaments, leagues, and community events.


Curriculum or Lesson Topics

  • Level 1 - Adventure Awaits: Players and coaches will explore the rules for class play, laws pertaining to social media and gaming, history of esports, and how interactive media plays a role in the gaming industry.
  • Level 2 - What the Tech?: Players will begin utilizing skills in image editing, design, art, color, and texture through the lens of esports and gaming.
  • Level 3 - It's Dangerous to Go Alone!: Players will work in teams to create interactive media projects through game design, web page design, and element creation.
  • Level 4 - Loot Crate: Players will create digital works, alter images, edit audio, and create a portfolio to organize their work in preparation for college or career opportunities.
  • Level 5 - Target Marked: Players will enhance their marketing skills by analyzing client needs through surveys, creating presentations, and preparing client-specific marketing material to meet the needs of their clients.
  • Level 6 - Tech Bytes: Players will create three dimensional images, produce animated works, create a website, and be introduced to video game design elements using interactive media fundamentals.

 

Standard Alignments:

Drawing from CTE, ISTE, and SEL standards, Gaming Concepts is STEM.org accredited and peer-reviewed. Comprehensive lesson overviews, easy-to-follow directions, and project-based lessons give teachers time to do what they do best — TEACH!

Written by a veteran administrator, classroom teacher, and medical doctor, Gaming Concepts was created to transform students’ love of esports into an educational opportunity that would motivate and engage both high-level achievers and apathetic learners. Together, Dr. Custer, an experienced curriculum writer; Dr. Russell, an experienced gamer; and Dr. Jensen, a former ER doctor, created a scholastic gaming experience that both teachers and students can enjoy.

ISTE Standards Addressed:

  • Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.
  • Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
  • Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
  • Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
  • Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
  • Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
  • Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally

CASEL Standards Addressed:

  • Self-Awareness: The abilities to understand one’s own emotions, thoughts, and values and how they influence behavior across contexts.
  • Self-Management: The abilities to manage one’s emotions, thoughts, and behaviors effectively in different situations and to achieve goals and aspirations.
  • Social Awareness: The abilities to understand the perspectives of and empathize with others, including those from diverse backgrounds, cultures, & contexts.
  • Relationship Skills: The abilities to establish and maintain healthy and supportive relationships and to effectively navigate settings with diverse individuals and groups.
  • Responsible Decision-Making: The abilities to make caring and constructive choices about personal behavior and social interactions across diverse situations.

 

What's Included:

  • One (1) Year of Digital Access to Gaming Concepts course for unlimited students and staff per site
  • One (1) Complimentary Year of Unlimited HSEL or MSEL Tournament Passes for unlimited students and staff per site
  • Unlimited Access to PD training webinar library and unlimited virtual PD support
  • Generation Esports premium customer support team access
  • Online Esports Coaching Certification ($200 value)

 

Technology Requirements/Specifications:

The course work can all be completed on any computer with internet browsing capabilities, even Chromebooks and mobile devices. For gameplay purposes, the required specs of the computer will vary based on the technical demands of the specific game that your students want to play during the course.

 

Special Notes and Considerations:

Special discounted pricing is available on bundles of two or more Generation Esports courses. Please contact sales@stemfinity.com to get a quote for your custom bundle today!

Generation Esports also offers on-site and virtual professional development packages:

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