Generation Esports: Gaming Concepts - Digital Life Skills

Generation Esports: Gaming Concepts - Digital Life Skills

Generation Esports SKU: GES-LIFESKILLS
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Generation Esports: Gaming Concepts - Digital Life Skills


Highlights:

Gaming Concepts: Digital Life Skills uses esports as the engagement piece to teach students executive function skills that will help make their transition to high school more successful. Lessons focus on organization, perseverance, self-advocacy, self-regulation, time management, responsible decision making, digital citizenship, and social emotional learning that are often difficult to teach in an authentic, engaging way through traditional middle school coursework. Evidence-based Mental Health Moments, proven to increase student mental health, are also naturally embedded in lessons.

Already downloaded over 400,000 times in over 40 countries through the Microsoft Educator community, Gaming Concepts is the gold standard for integrating video game play into schools. The acclaimed vertically aligned STEM.org approved series integrates esports with digital citizenship, college and career readiness, and mental wellness using integrated mental health moment lessons.

  • Standards-Based, Peer-Approved Curriculum: Drawing from CTE, ISTE, and SEL standards, Gaming Concepts is STEM.org accredited and peer-reviewed. Comprehensive lesson overviews, easy-to-follow directions, and project-based lessons give teachers time to do what they do best — TEACH!
  • Digital Framework Provides Access to STEM Fields: Using esports as a digital framework creates a new pathway for students from diverse backgrounds to experience science, technology, engineering, and mathematics (STEM) in an engaging way.
  • College and Career Readiness: Teaching college and career readiness skills such as communication, teamwork, critical thinking, and problem solving, Gaming Concepts courses guide students to explore careers and learn skills they will need beyond high school.
  • Our Online Learning Management System: Enabling teachers the flexibility to use both synchronous and asynchronous learning, our learning management system is everything schools need to teach Gaming Concepts courses, train students using game-specific training programs, and organize competitive teams.
  • Tournaments For Every Skill Level: As a part of the Gaming Concepts package, you and your students get access to Generation Esports' tournaments, leagues, and community events.


Curriculum or Lesson Topics

  • Level 1 - Dungeon Runner: Players and coaches will set classroom expectations, as well as expectations for when they are gaming. After exploring the benefits of journaling, players will determine their base stats and create their characters.
  • Level 2 - Strength Training: The attribute of Strength will be addressed in this unit as students learn how to build resilience using attributes such as: building connections by prioritizing relationships and joining a group, finding purpose by helping others, fostering wellness by taking care of the body, practicing mindfulness, avoiding negative thoughts, embracing healthy thoughts by keeping things in perspective, maintaining a hopeful outlook, and seeking help.
  • Level 3 - Can’t Stop, Won’t Stop: This unit will address the Endurance attribute by helping students form goals and stick to them throughout the course. Students will form a Main Quest for their lives and then Side Quests for each of the six attributes addressed in this course.
  • Level 4 - Perception Becomes Reality: The Perception attribute will be addressed in this unit as students learn about how they are affected by social media and online communities. Students will gain perception of the opportunities available to them for their future and also consider the perception others may have of them based on the way they present their skills.
  • Level 5 - Wise Beyond Your Years: The attribute of Wisdom will be addressed in this unit as students learn practical skills for staying safe, accomplishing objectives, navigating difficult situations, and addressing their wellbeing.
  • Level 6 - Off to the Races: The attribute of Agility will be addressed in this unit as students refine their emotional intelligence, enhance digital skills, and discover methods to organize and enhance their lives.
  • Level 7 - Have we met Before?: The attribute of Charisma will be addressed in this unit as students consider how they interact with each other socially and on a team. Students will also refine the way they present themselves to potential employers by considering their strengths, creating a resume, and practicing a job interview. 

 

Standard Alignments:

Drawing from CTE, ISTE, and SEL standards, Gaming Concepts is STEM.org accredited and peer-reviewed. Comprehensive lesson overviews, easy-to-follow directions, and project-based lessons give teachers time to do what they do best — TEACH!

Written by a veteran administrator, classroom teacher, and medical doctor, Gaming Concepts was created to transform students’ love of esports into an educational opportunity that would motivate and engage both high-level achievers and apathetic learners. Together, Dr. Custer, an experienced curriculum writer; Dr. Russell, an experienced gamer; and Dr. Jensen, a former ER doctor, created a scholastic gaming experience that both teachers and students can enjoy.

National Health Education Standards Addressed:

  • Comprehend Health: Students will comprehend concepts related to health promotion and disease prevention to enhance health.
  • Influences on Health: Students will analyze the influence of family, peers, culture, media, technology, and other factors on health behaviors.
  • Access Health Information: Use the technical knowledge and skills required to pursue the targeted careers for all pathways in the career cluster, including knowledge of design, operation, and maintenance of technological systems
    critical to the career cluster.
  • Communicate Health: Students will demonstrate the ability to use interpersonal communication skills to enhance health and avoid or reduce health risks.
  • Decision Making for Health: Students will demonstrate the ability to use decision-making skills to enhance health.
  • Goal Setting for Health: Students will demonstrate the ability to use goal-setting skills to enhance health.
  • Healthy Behaviors: Students will demonstrate the ability to practice health-enhancing behaviors and avoid or reduce health risks.
  • Advocate for Health: Students will demonstrate the ability to advocate for personal, family, and community health.

ISTE Standards Addressed:

  • Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.
  • Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
  • Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
  • Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
  • Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
  • Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
  • Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally

CASEL Standards Addressed:

  • Self-Awareness: The abilities to understand one’s own emotions, thoughts, and values and how they influence behavior across contexts.
  • Self-Management: The abilities to manage one’s emotions, thoughts, and behaviors effectively in different situations and to achieve goals and aspirations.
  • Social Awareness: The abilities to understand the perspectives of and empathize with others, including those from diverse backgrounds, cultures, & contexts.
  • Relationship Skills: The abilities to establish and maintain healthy and supportive relationships and to effectively navigate settings with diverse individuals and groups.
  • Responsible Decision-Making: The abilities to make caring and constructive choices about personal behavior and social interactions across diverse situations.

 

What's Included:

  • One (1) Year of Digital Access to Gaming Concepts course for unlimited students and staff per site
  • One (1) Complimentary Year of Unlimited HSEL or MSEL Tournament Passes for unlimited students and staff per site
  • Unlimited Access to PD training webinar library and unlimited virtual PD support
  • Generation Esports premium customer support team access
  • Online Esports Coaching Certification ($200 value)

 

Technology Requirements/Specifications:

The course work can all be completed on any computer with internet browsing capabilities, even Chromebooks and mobile devices. For gameplay purposes, the required specs of the computer will vary based on the technical demands of the specific game that your students want to play during the course.

 

Special Notes and Considerations:

Special discounted pricing is available on bundles of two or more Generation Esports courses. Please contact sales@stemfinity.com to get a quote for your custom bundle today!

Generation Esports also offers on-site and virtual professional development packages:

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