Generation Esports: Gaming Concepts - Streaming

Generation Esports: Gaming Concepts - Streaming

Generation Esports SKU: GES-STREAMING
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Regular price $3,500.00
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Generation Esports: Gaming Concepts - Streaming


Highlights:

Gaming Concepts: Streaming takes the pain out of Public Speaking classes. Aligned to national speaking and listening standards, the course takes students out from behind the podium and makes them the creators of the action. Similar to a traditional Public Speaking course, Gaming Concepts: Streaming teaches students how to initiate and participate in collaborative discussions, respond thoughtfully to diverse perspectives, evaluate a speaker’s point of view, research and integrate multiple sources of information into a presentation, utilize digital media in presentations and much more.

Already downloaded over 400,000 times in over 40 countries through the Microsoft Educator community, Gaming Concepts is the gold standard for integrating video game play into schools. The acclaimed vertically aligned STEM.org approved series integrates esports with digital citizenship, college and career readiness, and mental wellness using integrated mental health moment lessons.

  • Standards-Based, Peer-Approved Curriculum: Drawing from CTE, ISTE, and SEL standards, Gaming Concepts is STEM.org accredited and peer-reviewed. Comprehensive lesson overviews, easy-to-follow directions, and project-based lessons give teachers time to do what they do best — TEACH!
  • Digital Framework Provides Access to STEM Fields: Using esports as a digital framework creates a new pathway for students from diverse backgrounds to experience science, technology, engineering, and mathematics (STEM) in an engaging way.
  • College and Career Readiness: Teaching college and career readiness skills such as communication, teamwork, critical thinking, and problem solving, Gaming Concepts courses guide students to explore careers and learn skills they will need beyond high school.
  • Our Online Learning Management System: Enabling teachers the flexibility to use both synchronous and asynchronous learning, our learning management system is everything schools need to teach Gaming Concepts courses, train students using game-specific training programs, and organize competitive teams.
  • Tournaments For Every Skill Level: As a part of the Gaming Concepts package, you and your students get access to Generation Esports' tournaments, leagues, and community events.


Curriculum or Lesson Topics

  • Level 1 - Intro: Streamers will explore the rules for class, receive an introduction to types of streaming content, review community guidelines, and determine their “why” for streaming.
  • Level 2 - On Air Personality: Players will begin researching content for their stream, developing a practice routine, scheduling, promoting, and learning how to measure the success of their stream.
  • Level 3 - Live From...: Players will learn about the equipment required to make a successful stream, how to manage expectations, streaming platforms, and use of media to enhance their stream.
  • Level 4 - Know the Audience: Streamers will learn how to engage with their audience, keep a positive attitude, moderate chat while streaming, and offer a variety of perspectives over subject matter. In addition, streamers will learn how to manage their streaming business by analyzing revenue opportunities, growing their viewership, establishing partnerships, and setting goals.
  • Level 5 - Content Crafting: Streamers will learn healthy ways to receive constructive feedback about their content creation. They will then develop the skills to assimilate this feedback by carefully analyzing their previous streams for editing.

 

Standard Alignments:

Drawing from CTE, ISTE, and SEL standards, Gaming Concepts is STEM.org accredited and peer-reviewed. Comprehensive lesson overviews, easy-to-follow directions, and project-based lessons give teachers time to do what they do best — TEACH!

Written by a veteran administrator, classroom teacher, and medical doctor, Gaming Concepts was created to transform students’ love of esports into an educational opportunity that would motivate and engage both high-level achievers and apathetic learners. Together, Dr. Custer, an experienced curriculum writer; Dr. Russell, an experienced gamer; and Dr. Jensen, a former ER doctor, created a scholastic gaming experience that both teachers and students can enjoy.

Speaking and Listening Standards Addressed:

  • SL1: Initiate and participate effectively in a range of collaborative discussions (one-on- one, in groups, and teacher-led) with diverse partners on grade-appropriate topics, texts, and issues, building on others’ ideas and expressing their own clearly and persuasively.
  • SL1A: Come to discussions prepared, having read and researched material under study; explicitly draw on that preparation by referring to evidence from texts and other research on the topic or issue to stimulate a thoughtful, well-reasoned exchange of ideas.
  • SL1B: Work with peers to set rules for collegial discussions and decision-making (e.g., informal consensus, taking votes on key issues, presentation of alternate views), clear goals and deadlines, and individual roles as needed.
  • SL1C: Propel conversations by posing and responding to questions that relate the current discussion to broader themes or larger ideas; actively incorporate others into the discussion; and clarify, verify, or challenge ideas and conclusions.
  • SL1D: Respond thoughtfully to diverse perspectives, summarize points of agreement and disagreement, and, when warranted, qualify or justify their own views and understanding and make new connections in light of the evidence and reasoning presented.
  • SL2: Integrate multiple sources of information presented in diverse media or formats (e.g., visually, quantitatively, orally) evaluating the credibility and accuracy of each source.
  • SL3: Evaluate a speaker’s point of view, reasoning, and use of evidence and rhetoric, identifying any fallacious reasoning or exaggerated or distorted evidence.
  • SL4: Present information, findings, and supporting evidence clearly, concisely, and logically such that listeners can follow the line of reasoning and the organization, development, substance, and style are appropriate to purpose, audience, and task.
  • SL5: Make strategic use of digital media (e.g., textual, graphical, audio, visual, and interactive elements) in presentations to enhance understanding of findings, reasoning, and evidence and to add interest.
  • SL6: Adapt speech to a variety of contexts and tasks, demonstrating command of formal English when indicated or appropriate.

ISTE Standards Addressed:

  • Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.
  • Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
  • Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
  • Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
  • Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
  • Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
  • Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

CASEL Standards Addressed:

  • Self-Awareness: The abilities to understand one’s own emotions, thoughts, and values and how they influence behavior across contexts.
  • Self-Management: The abilities to manage one’s emotions, thoughts, and behaviors effectively in different situations and to achieve goals and aspirations.
  • Social Awareness: The abilities to understand the perspectives of and empathize with others, including those from diverse backgrounds, cultures, & contexts.
  • Relationship Skills: The abilities to establish and maintain healthy and supportive relationships and to effectively navigate settings with diverse individuals and groups.
  • Responsible Decision-Making: The abilities to make caring and constructive


What's Included:

  • One (1) Year of Digital Access to Gaming Concepts course for unlimited students and staff per site
  • One (1) Complimentary Year of Unlimited HSEL or MSEL Tournament Passes for unlimited students and staff per site
  • Unlimited Access to PD training webinar library and unlimited virtual PD support
  • Generation Esports premium customer support team access
  • Online Esports Coaching Certification ($200 value)

 

Technology Requirements/Specifications:

The course work can all be completed on any computer with internet browsing capabilities, even Chromebooks and mobile devices. For gameplay purposes, the required specs of the computer will vary based on the technical demands of the specific game that your students want to play during the course.

 

Special Notes and Considerations:

Special discounted pricing is available on bundles of two or more Generation Esports courses. Please contact sales@stemfinity.com to get a quote for your custom bundle today!

Generation Esports also offers on-site and virtual professional development packages:

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