Call Us: (800) 985-STEM "7836"
Hours: M-F 8 AM to 5 PM (MST) 
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
ClassVR Model 155 Headset Kits - STEMfinity
  • SKU: CVR-CRS-8-A

ClassVR Model 155 Headset Kits

$3,299.00

ClassVR Model 155 Headset Kits


  • Recommended Grades: 5+
  • Recommended Number of Students: 1-2 per head set
  • Number of Lessons: Currently Over 500
  • Hours of Curriculum: Unlimited - New Lessons Added Each Month With ClassVR Subscription

 

The ClassVR 155 Model Kits come in 2 different options:


We strongly recommend purchasing a ClassVR License Subscription along with the ClassVR Headsets. With the subscription you gain access to over 500 (and growing) different lessons, support, and other user created content. Without the subscription the headsets will still work perfectly fine, but the user will have to supply their own content.


Each license is good for one "site" which can be an individual school, campus, or standing building.

 

Please click here for the ClassVR License Subscription page.

     

    STANDALONE HEADSET - JUST ADD KIDS!

    ClassVR’s headset is a standalone, classroom-ready device, delivering a fully immersive VR experience under the teacher’s control.

    Unlike other VR headsets, ClassVR does not require any additional devices, such as phones. Everything is fully integrated into the device, making it easy to use and super reliable.

    School Virtual Reality Headset

     

    DESIGNED FOR STUDENTS

    The ClassVR headset has been designed for use by students and can be used in several ways. Students can simply hold and look through the device, or they can use the included headstraps for a more comfortable and ‘hands free’ experience.

    It is lightweight, comfortable and suitable for users of all ages. It features a comfortable, wipe clean facial padding, focal adjustment wheel to compensate for different vision requirements, and a brightness adjustment to suit individual requirements. Students can even wear eye glasses with the headset.

     

    VR headset adjustable straps

    HEADSET FEATURES

    The ClassVR headset features a fully integrated set of technology, including: a High Definition 5.5″ display to deliver crystal clear images and videos; integrated speakers with volume controls and an audio-out port to connect headphones; Wi-Fi and Bluetooth connectivity to enable classroom control; 2Gb RAM and 16Gb internal storage to provide on-device content storage and fast performance.

     

    USB & Headphone Ports on VR Headsets

    AUGMENTED REALITY SUPPORT

    ClassVR also features a front facing 8MP integrated camera, to support Augmented Reality content. Bring printed material to life with amazing 3-dimensional images and animations that will capture and enhance children’s imaginations and knowledge retention.

    The camera is also used to provide a ‘classroom view’ through the headset, helping students stay safe and aware of their surroundings, as well as supporting the use of QrKeys to load new curriculum content on the headset.

     

    SAFE, SECURE & READY FOR CLASS

    There is nothing worse than technology that isn’t working, charged or ready to use.

    Both the ClassVR4 and 8 sets have portable, ruggedized storage and charging cases, making sure all your headsets are safe, secure and fully charged, ready for students to use at any time. The custom designed foam helps protect the headsets and holds them securely in place.

     

    SECURED CHARGING

    The ClassVR case has been designed to allow devices to be charged even when the case is closed and locked.

    An integrated USB charging hub, along with active cooling fans, makes sure that your headsets can be safely locked away and charged at the same time, with no fear of overheating.

     

    Hardcase with Mains Electricity Power Supply

     

    PORTABLE FOR SHARED USE

    Maximising the investment in VR means making it available to as many students as possible. That’s why the ClassVR cases have been designed to be as portable as possible, allowing even students to easily and safely move the headsets from one classroom to another.

    The Starter Set of 4 is lightweight and transportable for students of any age and the Set of 8 has an extendable handle and rugged wheels make moving the headsets simple, even for young children. With their strong ABS shell and soft internal foam padding, your headsets are safe from knocks, bumps and rough handling.

     

    Students at Triway School, america pulling ClassVR Storage Boxes

     

    30 HEADSET CLASSROOM BUNDLE

    The 30 Headset Classroom Bundle includes 30 individual headsets with a new all-steel cart that provides both safety and security for a classroom set of units. Cart design has custom-foam cutouts, upgraded USB Hubs, cart ventilation as well as ClassVR's UVr Ultra Violet lighting system to help cleanse the headsets of bacteria and micro-organisms in between uses. Each drawer holds 10 headsets and has a unique anti-tip design to allow for only 1 drawer to be open at a time, eliminating the concern for the cart tipping over. Simple single-item SKU to equip a classroom for 30 students.

     

    A SIMPLE TO USE INTERFACE

    Virtual Reality is an exciting new concept, and many students and teachers will not have experienced a VR headset, or even know what to expect.

    ClassVR has been designed to provide an exciting, engaging, yet simple to use interface to allow students and teachers to quickly and easily access educational content and applications with minimal fuss and no distractions, keeping them focused on the task at hand.

     

    Student view from within the VR headset

     

    WELCOME TO THE 'HOLODECK'

    The heart of the ClassVR interface is the ‘holodeck‘. This futuristic ‘room’ gives students a central place to begin their adventures. Across the holodeck, icons are shown, depicting educational activities, locations or experiences.

    These icons and experiences can be customised by the teacher, or selected by scanning a QrKey on our pre-defined educational lesson plans and themes. Perhaps this week students are learning about the ocean with our Underwater theme from the Habitats and Nature lessons

     

    Student virtual reality interface icons

     

    CONTROL WITH A SIMPLE GESTURE

    Adding to the excitement is ClassVR’s gesture controls, a simple way for students to navigate the interface to find, select and launch activities.

    Using just your hands and simple head movements you can navigate around the icons and select and launch activities. No buttons to fumble for, no controllers to hold. Find what you want, then give a gesture and you’re off…

    When you are viewing a 360 image, standing up and turning around could be dangerous, especially for young children. With ClassVR’s ‘head tilt’ gesture, just tilt your head left and right and you will rotate around the picture, allowing you to experience 360 degree images from a safe sitting position.

     

    Control of VR activities through gestures

     

    Plan, Deliver & Control Anywhere

    Using technology in a busy classroom isn’t always as easy as it should be. Imagine how difficult it could be to control 30 children wearing VR headsets! The ClassVR interface and teacher control portal provide the simple to use tools needed to ensure this exciting and engaging technology can deliver a rich, reliable experience for you and your students. Find out how easy it is to plan and deliver VR & AR lessons to multiple students, or allow them to experience VR at their own pace.

     

    Plan virtual reality school lessons

    Plan and prepare a VR/AR lesson in just a few simple steps…

    • Search over 500 resources by subject, topic or keyword…
    • Build, save and share custom lessons…
    • Add or upload your own content…
    Deliver subjects to VR headsets

    Deliver your lessons with our simple teacher controls…

    • Launch your lesson plan on all your headsets simultaneously…
    • Lock headsets into the lesson to maintain focus…
    • Set ‘Points Of Interest’ dynamically to attract student attention…
    Student self-led learning

    Let your students explore and learn at their own pace…

    • Push your lesson to individual headsets…
    • Hand out printed VR/AR worksheets for self-led learning…
    • Let students navigate themselves using simple hand gestures…

    See how students can learn independently >

     

    Curriculum-aligned Mixed Reality Content & Resources

    Mixed Reality brings a new dimension to students - physical interaction. Blending virtual objects with real world views, our Mixed Reality content allows students to physically interact with a huge range of exciting 3D models. Hold a human heart in your hands, get up close and personal with a black widow spider, or step inside a medieval house.

    3D models can be viewed directly in the ClassVR headset. Move them around with just your head, or for an interaction bring the ARCube into view and the 3D model will attach to it, allowing you to manipulate and view the model exactly as if you were holding it!

    In addition to our library of 3D resources, ClassVR’s open platform makes it easy to view your own 3D models on the headsets. This opens up incredible creative opportunities for students. Design and create a 3D model in a wide range of applications (including Microsoft Paint 3D), upload it to the portal and hold it in your hands within minutes.


    • Quad-Core ARM Cortex-A17 Processor
    • Stereo Speakers & Internal Microphone
    • 2GB DDR RAM & 16GB Internal Storage
    • 4,000 mAh Lithium-Ion Battery
    • Net Weight: 400g
    • 8MP Auto-Focus Front-Facing Camera
    • Dimensions: 185mm x 155mm x 102mm
    • 5.5” 2560×1440 High Resolution Display (Refresh Rate: 70 Hz)
    • Light & proximity sensor / G-sensor / Electronic Compass / 9-Axis gyroscope system
    • 802.11 a/b/g/n Dual band 2.4/5Ghz Wi-Fi & Bluetooth 4.0
    • 3.5mm Stereo Jack Out for headphone use
    • Aspherical lens with adjustable distance
    • Full Size USB Port & Micro USB Port for charging
    • Micro card slot for expandable storage

     

    ClassVR Storage and Cart COVID-19 Cleaning Guide

    Please click here.